Audio-reactive modules

Hybrids that sync world audio into shader floats via Udon. Pick a module to inspect the bridge spec.

AudioLink bridge map

World audio → UdonSharp tick → material properties → Shader Graph lerp/noise → fragment output.

Input
World / player audio
Udon
InitAudioBridge · UpdateMaterialFloats
Sync
_AudioLevel → material
Graph
Lerp + noise stub
Output
Fragment color

Spectrum lab

Preview FFT band layout for your strip. Demo mode runs by default — optionally use your microphone.

Demo spectrum — simulates live-scene energy.

Property map

Udon-driven floats exposed to Shader Graph for the selected audio-reactive module.

PropertySourceGraph stub