Audio-reactive modules
Hybrids that sync world audio into shader floats via Udon. Pick a module to inspect the bridge spec.
AudioLink bridge map
World audio → UdonSharp tick → material properties → Shader Graph lerp/noise → fragment output.
Input
World / player audioUdon
InitAudioBridge · UpdateMaterialFloatsSync
_AudioLevel → materialGraph
Lerp + noise stubOutput
Fragment colorSpectrum lab
Preview FFT band layout for your strip. Demo mode runs by default — optionally use your microphone.
Demo spectrum — simulates live-scene energy.
Property map
Udon-driven floats exposed to Shader Graph for the selected audio-reactive module.
| Property | Source | Graph stub |
|---|